3D loot box modeled in Maya based off of Catherine Vlasova's concept image, textured in Substance Painter, then rendered in Unity.
Original Concept Image by Catherine Vlasova
3D Model 27,900 tris - Unity Render
3D Character from concept to final game ready asset. Concept drawn in Photoshop and Procreate. Character is modeled and rigged in Blender, and textured in Substance Painter.
Blender - Tris 76, 221
Sketch > Concept > Model
run cycle
Characters, props, and architecture modeled for Shepherd: Into the Den