3D loot box modeled in Maya based off of Catherine Vlasova's concept image, textured in Substance Painter, then rendered in Unity.

Original Concept Image by Catherine Vlasova

3D Model 27,900 tris - Unity Render

3D Character from concept to final game ready asset. Concept drawn in Photoshop and Procreate. Character is modeled and rigged in Blender, and textured in Substance Painter. 

Blender - Tris 76, 221

Sketch > Concept > Model

run cycle

Characters, props, and architecture modeled for Shepherd: Into the Den
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